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The Rail Kingdoms are no more, but the Railmasters live on.įollowing in the tracks of their ancestors, each Railmaster passes on their hammer and knowledge to their apprentice. The overthrow of the Rail Kingdom’s leaders heralded the beginning of what we now call the Ember Empire. Though the reign of the Rail Kingdom was both long and prosperous, it-like the dwarven kingdoms of old-came to an end. The most clever, technically-minded of these folk became the Railmasters. Mastery of these technologies gave rise to the first human empire, the Rail Kingdoms. The incredible ancient technology looted there brought humans great dominion over the land, in particular, the dwarven railways. The earliest historical tomes in Alberen recount the inevitable greed of man’s plumbing of the depths of the long-abandoned dwarven ruins. Increased Damage to Spike Drive +4.20% per level.Ĭhance to Return an Endurance on Melee Attack +1.50% per level.Here's a first look at the new Railmaster class! Railmaster Lore Sunder the earth with your weapon, sending out cracks that do 125% weapons damage and leave enemies slowed for 50% for 6s. Healing for 5 seconds after using a lineage skill +4.20% per level It moves forward doing 200% weapons damage and knocks back your foes Lantern Flash Blind Duration +8.50% per level.ĭamage vs Stunned, Blinded or Slowed targets +5.88% per level.Ĭall forth the spirit of an ancient train. Use the power embedded in your ancient lantern to burn enemies for 125% weapon damage and Blind them Throw out two pick axes dealing 30% weapon damage that leaves enemies bleeding for an additional 80% for 6 seconds. Hammer Spin Speed Boost Duration +17.00% per level Spin around with your hammer, dealing 100% weapon damage, knocking back your foes, and gaining a speed boost after. Throw out a blasting charge that deals 50% weapon damage and causes enemies hit to take 15% additional damage for 6 seconds. Slam your weapon for 150% weapon damage in a small area of effect with a 25% chance to stun your foes.ĭamage reduction in melee combat +1.68% per level Requirement := The amount of skillpoints that already needs to be spent in Lineage in order to unlock the skill in question.
![torchlight 3 railmaster build torchlight 3 railmaster build](https://i.ytimg.com/vi/SM6mJYpMEww/maxresdefault.jpg)
Train car skill cooldowns -4.20% per level Passive: Adds a flamethrower car tot he rear of the train that periodically shoots flaming missiles for 10% weapon damage and leaves enemies bruning for 6 seconds.įlamethrower passive burn duration +12.75% per level
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Train Shotgonne car passive damage +7.65% per levelĪctive skill damage to all train cars +1.68% per levelĪctive: Make the flamethrower shoot a 3 second burst fo flamings missiles that deal 50% weapon damage per hit and leaves enemies burning for 2 seconds. Passive: Periodically fire a large blast of fire that hits an area for 100% weapon damage. Passive damage reduction +8.50% per levelĭamage when near your train +1.68% per levelĪctive: Shoot a single, large slug that pierces enemies for 250% weapon damage. Passive: adds a mortar turret to the rear car that shoots periodically for 100% weapon damage.Īctivated Mortar burn duration +4.25% per levelĪctive Train skill cooldown -2.52% per levelĪctive: Heals for 5% of max health per second and grants a shield that gives 50% damage reduction on activation around the car for 8s, that lasts 8 seconds when you leave the area. Passive damage to all train cars +1.68% per levelĪctive: Make the mortar turret fire an incendiary round that deals 100% damage over time for 6 seconds Train lead car passive damage +8.50% per level Your lead car shoots passively for 25% weapon damage. Inflict damage with your equipped weapon.īuilt a train and start laying rail for it to follow. Requirement := The amount of skillpoints that already needs to be spent in Conducter in order to unlock the skill in question. The required levels listed for skills below are ? levels.